"Get In The Game By Enabling JavaScript"

i downloaded this last year but never played it because i was nervous. this is the follow-up to Sonic Robo Blast 2 Kart, which i long posited was, for some goddamn reason, despite being a mod of a Doom engine Sonic fangame with the name Sonic Robo Blast 2 Kart, the best kart racer around and i'm not kidding. it was originally planned as a big update to SRB2K until eventually it was spun off into its own thing which was exciting. but then i heard things about it that weren't so exciting

the biggest deterrent was the description on the game's website, really driving home the point that this is NOT a baby game for babies who want to have a good baby time, if you play this game you'd better be prepared to go to hell forever. they really wrote "not a pick-up-and-play experience", already a terrible thing to come out the gate with but especially so for a successor to your game that was absolutely a pick-up-and-play experience. it was Mario Kart dude

the opening sequence is long-winded but extremely charming. i want to help these boys with whatever they're tinkering with. but i was worried when after all that i was presented with the 'begin tutorial' button, because if it took that long to go through the menu part of the game how long would the game part of the game take. the answer is very long, and it apparently used to be even very longer. i remembered reading a thread of people's impressions and just about everyone remarked on how overwhelming it was right off the bat

why are there so many mechanics. you cannot fathom what someone could possibly mean by their kart racer being "inspired by fighting games" until you play the tutorial for Dr. Robotnik's Ring Racers. i was also confused about the line regarding minimizing randomness until i saw that i have to actually time what items i get from boxes. i'd say there's equal amounts neat new stuff and unnecessary tacked-on complexity. i almost feel as though it wasn't intended to be so technical but then they got in one (1) outside playtester and realized ah oops

well i'm finally fully primed to tackle some real races. but then i play the first couple cupple cups and not only do most of those mechanics not show up at all but there are also a ton more the tutorial did not cover. so the verdict is that the tutorial is good at showing off Tails/Robotnik banter but bad at being a tutorial

i want to stop complaining about being too dumb for this game for now and start talking about how perfect everything else about it is. if you hooked me up to a big machine and studied my brainwaves over an extended period of time you could not formulate an aesthetic more suited to me than what this game has going on. i always played with the OpenGL renderer that makes it less Doom-y and more Sonic R-y and the vibes are immaculate

i loved how SRB2K looked and felt but it did always come across like the modded mod of a modded game (with mods) that it was, largely because of it not having a dedicated singleplayer mode so the focus was on joining community servers that turn it into Mugen Kart. here however. well i don't even want to want to play online because it's probably filled with people who know how to play

not a fan of the game's "taping over balance issues" mechanics when i'm winning, as i don't enjoy being punished for playing well. i am though a fan of those mechanics when i'm losing as i love being rewarded for playing poorly. if i'm too far ahead of the pack there'll be lasers all over the track that shrink me down, and lasers that embiggen me if i'm too far behind. love this super fair and technical game where getting a pity power-up in last place can zoom me all the way to 1st

special stages are way cool. i don't actually enjoy them because i'm bad at them but i like the concept. it's like in Sonic Mania but i get to violently beat up the emerald as is often my desire whenever it eludes me. these are probably the best test of how good i actually am at the game as opposed to grand prix where under the hood it's still just a BS party game

i'm slowly warming up to the ring system. drifting felt noticeably more sluggish this time around until i learned 90% of rings' purpose was to make it not feel sluggish. what i'm still cold on is the fact that rings, items and melee attacks are all bound to the same button, so there's a weird hierarchy of what gets used. risk-reward-whatever it's still too chessful for a racing game, most of the time when i get an item i'll use it immediately at no one so i can go back to using rings to speed up after crashing into my 48th wall of the lap

got a credits sequence after completing the first row of grand prix cups on Intense difficulty, but there are still three more so i'm wondering how the classification of cups works. three more rows, i mean. also one row has seven cups and each cup has five races and two bonus stages. there are over 200 stages just in the vanilla game by the way. a lot of them are prettied-up courses from SRB2K but still it is an absurd amount of game. remember Sonic R and its 5 courses

speaking of absurd amounts of game. this absolutely massive Smash-style challenge board is taunting me. i have an intense desire to unlock all the things that in SRB2K would be immediately downloaded to my game upon joining a multiplayer server. i also want to point out how small the icon for unlocking an entire cup is. i often have trouble believing this game exists, and that they're even bothering coming out with Sonic Racing Crossworlds. fans do what segdon't

i played Double Dash recently which is what got me in a karting mood, and i ranked all the courses for that game but i will not be doing that here for obvious reasons. also SRB2K was the kind of game where i never wanted to say i didn't particularly like a map because i was probably playing with the person who created it. i'm looking forward to playing online now actually, because back then i'd play on servers that added new mechanics and here i'm hoping for servers that remove them

they added a big fat manual to the game's website at some point and i'm probably gonna hunker down and read through it before i continue playing, so i'll have a better understanding of things like whatever the hell is happening when i'm suddenly bouncing back and forth on a spinny-top. i just skimmed the Advanced Techniques section and saw the word "wavedashing" so i think it might be a while before i feel comfortable heading online