
on a journey to find some magic stone that does something probably i don't know it feels like there've been seven different Stones already. we reached this big demon wall boss which slowly pushes us across a narrow path so we have limited time to take it down before we get squishened. before the battle Vaan says we should decide whether to fight or run away, so of course i'm over here thinking yeah i can barely get it down to a third of its health before going splat but i'm gonna keep at it. what if i get something good from it and i can't fight it again later
had me experimenting with gambits finally, but eventually i resorted to a fat grinding sesh. also did a few hunts, none of which were worth the time. it still wasn't enough, but then i found out about "quickenings" which are like limit breaks? i don't know i unlocked some and tried them out and i didn't understand how they worked, then i read a wiki article on them and i still didn't understand how they worked. and it still wasn't nearly close to almost enough to knock in this wall, so i said whatever i'll just bail. hope it's not as difficult
oh. we were getting squished against this door we could easily go through. then in the next room i'm fighting the same wall again but it's way easier now, and turns out neither version drops anything. well at least my guys' numbers are all bigger now

so Vossler was in my party as a guest all this time, and i thought he would end up being the final party member proper since he took up the last icon slot. but then he turns around and en gardes at us!! and after i got him all those levels man. well he had to die since he made us lose our big stone that was important probably. do you know how much time we spent doing things we didn't need to do to get that dude. it's fine though because in the next cutscene everything explodes and the stone magically floats back to us

currently at Jahara, Vosslerless party check-in. 15 hours might be a lot for where i'm at but blame it on my insistence on knowing every NPC's life story and Pointless Grindquest 2025. also for a while i felt a little weird about using the speedup function, to the point where i actually disabled the L1 binding in my emulator (resulting in a few menu annoyances) and just turned up battle speed instead. i remembered the reason i don't like using fast forward in emulators is i worry it'll make me impatient. plus i was like i sacrificed DPS for those unique Balthier/Fran animations so i am going to look at them
got over that though. sure it being "in the game" doesn't mean much when newer FF ports have megacheats mapped to buttons that are super easy to press by accident, but it's not like it matters when 95% of battles in this game are essentially on auto mode anyway because of gambits. plus at least the music doesn't speed up as well god. i did a chain of sidequests that involved running back and forth long distances between two towns so i'm definitely team speedup now. i hit L1 zoom towards a group of red dots on my minimap and watch my guys mow down everything in three seconds, and this can be gaming if we so choose. if we will it in our hearts