"Get In The Game By Enabling JavaScript"

he's still breathing on the ground, if i don't trigger the cutscene he won't die. i logged in here the other day actually excited to progress the story, then realized this was the case and didn't want to anymore. i was starting to wonder why people were being horny for Bakool Ja Ja instead of Gulool Ja Ja and i guess it makes sense now. before this when he revealed his other head was dead i thought oh right the rotting lifeless head that's always beside him is probably a turn-off

you're all crafting. Tuliyollal has been attacked everyone is dying and you're all standing around crafting. it's not all bad though, G'raha and Y'shtola are here now to heal my wounds. don't know about everyone else's don't care

i'm sad i didn't get to see Krile's live reaction to learning she was an alien baby. i was yelling "are you kidding me" for the entirety of this cutscene, expansion five baby we're still getting these bombshells. i hope in 8.0 we learn that G'raha exists in real life and i can meet him. i suppose i should've expected funky reflection business when i first saw Solution Nine, and i suppose i should expect it being the basis for most plot points from now on

there's a very thinly-veiled attempt at making the first half of the expansion not seem like a waste of time when we call upon those past characters to help us build a big boom train. this game likes to do that, and i've come to expect it whenever we're suddenly helping some random guy out with a random uninteresting problem. like oh we'll be calling on him later on for one cutscene i'm sure. look at all the friends we've made along the way (i don't remember any of their names)

i wish they didn't call it "the cloud". i can't really explain why i don't like it and think they should've come up with another name for it. maybe it's too real, it reminds me of the fact that things like this are absolutely going to be happening in real life soon enough. this whole place is very unsettling i would very much like to kill the bad lizard and probably that queen as well and then leave as soon as possible

i reached Solution Nine after uninstalling PSO2NGS and it's great, it's like what if that game looked good and the game it's in was good also. i like Erenville's mom i wish i had a mom like that (a funny robot orb). i am still slightly reeling from how sharp a turn this game took so suddenly, it really feels like the first half was kind of a prank almost

this guy was immediately one of my favorite guys and then these guys go and immediately kill off one of my favorite guys!!! i will say i didn't much appreciate his segment where i had to kill a boss before his condition meter ran out and it's scripted to always end at 1%. yeah they successfully built tension in me but the tension relied solely on me not knowing it was scripted and that's not valid tension. i feel this mostly because i would have fought harder for him if the game had let me and hopefully he wouldn't have had to die

i want to protect Gulool Ja he's just a weird little guy. Zoraal Ja of course being a boss had to transform into a weird big guy inexplicably. i would like to point out we had plenty of chances to kill him during cutscenes. Wuk Lamat has a whole plot to destroy the regenerator gizmo on his head leaving him vulnerable, then after doing that she just kind of doesn't do anything else and lets him grab another one. i guess she's the main character now and as the main character i also had a bad habit of never doing anything during cutscenes

there's a scene in Endwalker that essentially acts as a lore quiz, where upon getting something wrong Alphinaud would call me out and correct me. there's literally only one other response here yet still i was feeling a lil uhhhh about answering. you can't spend half an expansion on barelyplot then suddenly spring all this on me i need time to adjust into paying attention mode

at level 99 i couldn't believe there was still another zone to go, and in another reflection. walking around FF9ville talking to people all of whose lives we are here to end. noticing parallels with the story in Ultima Thule but the repercussions actually have weight to them. though in my opinion we're wasting a lot of time being sad about it

long gondola ride alone with G'raha..... interview with Yoshi-P came out today saying he "may consider" a way to become closer with certain characters and i'm yearning

weird pepsiman corner

this is neat but sad because the map becomes perma-ugly. also find it funny that because of the way they do aether currents they need to have some sidequests, so after everyone disappears they're like "well there might still be a few stragglers because of unfinished business or whatever". they don't seem super sad that the world is suddenly grey and all their friends are gone though, they just reeeally really wanted me to go on their whimsical scavenger hunt before dying forever

it gets slightly annoying how many cool moments in this expansion are relegated entirely to cutscenes instead of letting me play them in some way. here i'm watching myself act in a play with no input whatsoever, not even a little minigame where i have to impress nobles in the crowd. plus they brought back my favorite guy Otis just to kill him again man!!!

Krile's parents are dead sucks for her, Erenville's mom is dead sucks for him and also me because she was hot, final quest time. i would say it's been a fun ride this time round but there were very long stretches of not fun ride, but fortunately the gondola ride with G'raha made up for those other rides. excited about being done dealing with aether currents for the next 2+ years, because i had a dream last night where i was walking around collecting them in real life

i finished Dawntrail after that last entry the other day. something to keep in mind is that the longer this journal goes on the more Whatever i get in regards to keeping up with it, that alongside going through a particularly strong not-wanting-to-be-perceived spell. the website is currently taken offline and i'm only gonna be updating it on my machine, at least for a while

three expansions in a row now has the final dungeon been a trip down badmemory lane: Amaurot, the Dead Ends and now this. it's pretty silly this time around, now we're inside a computer program fighting computer code which will never be a concept i can get excited about no matter how many cool action sequences it involves. how am i to care about what happens when all logic that dictates we should immediately be destroyed is thrown out the window

bosses have been fun at least but i was really hoping for a break from the singularity hell machines by now. my code was apparently too epic strong to be encased in a digital prison like the others were, until Wuk Lamat breaks out and joins the fight. it had me genuinely worried for the game's future if they feel they have to keep upping the ante after Endwalker, but i suppose they've sort of written themselves into a corner with the kinds of beings we've been able to take down. next expansion's final boss will be reality itself i'm sure

i mostly enjoyed the last two zones, up until the final dungeon. not that i think i'm in a state of mind to give a fair opinion on this game but i'm pretty disappointed with Dawntrail's story overall. i could go into it but i have some very important lying down for the rest of the day to do instead of complaining about a video game

i'll find out what this is about some other time