
alright FINE i'll play Mobile Suit Gundam: Journey to Jaburo for the PS2 since you've all been emailing me about it constantly
been getting into Gundam lately so i wanted to play a game that would likely turn that around. there are about a million million of them and most look not amazing, this one included. i specifically sought out one that adapted the anime's story, but all of them that looked okay go way past the '79 series, and i am still a big robot baby only up to the '85 one. i do NOT need it spoiled for me that war turns out to be bad when so far i've been given the impression that it is cool
really i've been in a mecha mood in general and i was considering starting up Armored Core instead but i don't think it has Char Aznable (UPDATE: i have since learned there is another FromSoftware mecha game that does have Char Aznable which changes everything). pretty sure i will be the only person in the past 15 years to play this for the first time because when i look up gameplay videos all the comments are along the lines of "loved this growing up....they don't make them like they used to!" it could just be footage of a turd sitting in a bucket and people would be nostalgic over when they were kids coming home from the turds in buckets store
it's kind of genius to have no tutorial so the player thinks their first foray into battle being like this is just a result of not yet knowing how to play, when really the combat is just like this. in the first episode the dude finds the operations manual sitting on the ground after being blown out of someone's hands, in the middle of a warzone, and proceeds to stand around reading it, out in the open, in the middle of a warzone. can't say it doesn't portray the experience accurately
this may be the most i've ever struggled with a game's controls, and that includes when i was a stupid child playing the Wii for the first time. i can't not laugh at how bad things are going. i'm sure a lot of mecha games, and especially early ones just lean very heavily into the "you are piloting a big big robot and it's very difficult" aspect control-wise. but even still i think it might just be bad
i kinda like the heaviness here though, it's the same reason i prefer Mario 64 over newer marios, i like feeling as though i am piloting a whole entire man instead of simply choosing where he goes
but there's a limit
i assumed F- was the worst i could get. i later got a G. for gundam
when Char drops onto the scene at the end of a mission it's meant to be like the boss battle, but instead i'm like ah thank god a straightforward target. i know what i have to attack and, to an extent, how to attack it. my only solace is that he looks like he's having as much trouble as i am. stage 3 of i don't even want to know how many was a nightmare
