
i was in the mood to play a fun platformer, and i remembered this game being pretty fun and pretty a platformer. i've played the first two campaigns before, the retroactively-cumbersomely-named Shovel Knight: Shovel of Hope, and Plague of Shadows with the stinky potion man. so there are three campaigns(? games?) in this collection i haven't tried and they all look like a lot more fun. i'm replaying the first two before that though, i'm on a different system and no shovel hath been steeled in these parts as of yet
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Shovel Knight sounds like it would be a funnygame. the man has a shovel! that's quirky!! but the story is played fairly straight, though it's very NES-simple. NPC dialogue also feels NES-lighthearted? as in snappy and casually amusing, before "writing" in games really became a thing, and thankfully also before trying too hard to be funny in games became a thing. but here i am immediately talking about story and dialogue first of all things because i'm used to playing RPGs on this website
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but there is this dancer whose way-too-long unskippable dance sequence is too easy to trigger accidentally. i had to do it once to unlock a thing, then i did it a second time by accident which somehow broke the game so i had to exit out without saving, and then it became three times
only done with Shovel of Hope so far, but this game is just good. i don't mean "it's not great, only good" i mean there's only good in the game. no significant criticisms here! it doesn't try a lot of new things, it just sticks to what's been known to be done well, and does them very well. it feels like the culmination of all the best parts of the best 8-bit platformers. and the music rules. i really "dig" this game! i could play it all "knight". they didn't try to "shove all" too much into it (i realized that's the reason it's called a shovel). see this is the kind of stuff i'm glad isn't in the game

i remembered Shovel Knight being not too difficult? and uhh it wasn't. yeah no i died 69 times on purpose. to be funny
i did enjoy screwing myself over by destroying checkpoints for small amounts of gold, amounts that i would then lose tenfold trying to get to the next checkpoint. but it's a great way to scale the difficulty of a level, and there are in-game achievements for making things harder for myself
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if i had one small complaint it's that early on it's very easy to Scrooge McDuck on every hoe, and by the time that stops being reliable there are so many relic abilities unlocked that the shovel isn't that useful anymore for taking out enemies, and it mostly turns into Relic Knight. the only thing really shovely is the occasional pile of gold to dig up. so any shovelheads looking for a shovelgame might be disappointed is all i'm saying
honestly i'm kinda wishing i'd emulated the Wii U version instead because there's a really cool looking amiibo mode? where you can build up and play a "custom knight" with its own outfits and abilities and things?? it looks neat.... i want to control my shovel man.. but i guess being able to trans the gender of any character at will is enough control over my shovel woman, and my Monarch of Cards
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lmao i went to get a screenshot of that and for some reason didn't expect King Knight would actually change to Monarch Knight
this was just gonna be a fun casual playthrough for me. but i had to go and decide that i like the game enough to want to 100% it didn't i. i started going through the challenges and for just about each and every one i did, i tried it out to see what it's like, decided there's no way, then before i knew it ended up sticking with it until i squeezed my way through. if i somehow manage to complete them all then i hope by the time i start going for achievements i realize how stupid my efforts are and stop. "complete the game without dying!" i can do it. i can do it if i shovel hard enough
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