T-minus one day until the new expansion, of which there is zero gameplay available to watch. today i am looking for new Koco, navigating these new areas that can only be described as a small child going crazy in a level editor. i was awkwardly jumping around this thing for several minutes trying to figure out what to do until suddenly a spring decided to appear which would send me where i needed to go. i had been at this point so many times

he's referring to how the platforming in this game amounts to hitting a spring or boost pad (often accidentally) that then puts you on a 10-second rube goldberg machine and flings you 50 feet in the opposite direction. occasionally an input is required. honestly thank god because whenever i'm asked for any semblence of precision platforming like in the new Koco sections, it is cause for endless frustration because Sonic is a nightmare to control

the bosses are by far the coolest part of the game, and none of that has to do with the gameplay. it's like they finally realized Super Sonic boss fights in these games are almost never as fun as they should be so they just focused on ramping up the spectacle of it. keeping the parry button held down indefinitely then spamming the same attack over and over? booo. hitting a QTE and watching a 15-second cutscene of Sonic swinging a sword a hundred times his size while the Sleeping with Sirens guy yells at me?? yeeeaaa babyyy!!!!

Amy Island is complete. i guess they retroactively made some things on the map into collectibles that are required to truly complete it. like the memory tokens scattered about, i just saw the map icon like "there's one spawned over here if you need it" but i never needed it because i can just run around in circles, or fish

proud of him
Knuckles Island is considerably bigger, and i want to at least hit the credits by tomorrow so i'm forgoing the constantly opening my map to check remaining collectible locations for now. it's fun for a while to run around triggering Sonic equivalents of Auto-Mario levels. but each chunk of floating sky platforms and rails clearly corresponds to one collectible, and there's no "you've already been here" icon for them. plus the map only shows where the collectible physically is, not where to hop onto a boost pad or spring in order to get there. it would be cool if that meant there were multiple ways to get to a certain point but that is not how they designed this world

the sexual tension between Sonic and Knuckles in this game is unbelievable. there were unused voice lines in the game's files about Sonic being into Amy instead but they must have taken them out because no one would believe it after seeing the cutscenes with Knuckles
"Sonic Frontiers ripped off Zelda" um you mean made it better? do Like Likes send you to hell after taking your shield? didn't think so
this game reminds me of sonic games
probably a good idea i abandoned any desire to 100% this game for now because i remember the next island being extremely annoying just to get around. oh did you want to go somewhere? does that involve suddenly being locked to a 2D plane that goes in the opposite direction with no way to get out of it. because if so if i have amazing news. incredibly ballsy move of them to do that in an open world game, you honestly have to commend it