starting to believe the key to this game is patience, and waiting until i've made use of every single piece of gold i can find on the map then just building a big army of kill. that was how i managed to win the last mission i had trouble with. then there were choke points that were a nightmare to try to squeeze units through, while the single archer out of them who wins the pathfinding lottery gets immediately slaughtered. i had pics of what a circus it was but i've reinstalled my OS since then and i guess they're gone now

the next mission introduced catapults and i made a lot of oopsies figuring out how they worked! they can take out any and all of my guys in a radius, including shots fired by my own catapults, because they're weird and goofy to control and there's this nonspecific delay i just kinda aim somewhere and then it shoots whenever i don't know, i don't know! but i'm gonna have to know soon enough because they can very easily turn the tides. that was a 70+ minute game i was sure i had, until those aforementioned tides got suddenly turned as was previously stated could occur
it was around this time i realized, i don't think this game is running correctly? there's no music, which is weird considering the videos i watch all have music, it's just that the music is terrible so i didn't care to think much of it. trying to scroll across the map instead of directly clicking on it immediately jumps to the opposite border, which i wondered what the point of such a function could be. then also the water shimmering animation was at 10000 fps and my fans were awfully loud trying to run this 1994 DOS game. turned out Lutris was overriding some DOSBox settings and causing this game to be totally overwhelmed by my CPU being what, thousands of times faster than any consumer CPU was at the time
now that i've converted that excess computer power into brain power i am warsmart enough to claim victory. still getting the hang of catapults sorry to that one guy